Curriculum

The online M.S. in Instructional Technology from Lehigh University is 30 credit hours, completed fully online. The program includes one college-wide required core course, five core courses, and four electives.

Dr. Zilong Pan

“We have to constantly renew our content and our courses. We’re always bringing something cutting-edge to the classroom.”

Dr. Zilong Pan, Assistant Professor


Program Format and Length

Courses are offered in a mix of synchronous and asynchronous formats. Live sessions are held virtually in the evenings, Monday through Thursday. Most synchronous sessions are recorded.

Students typically complete the degree in one and a half to two and a half years, studying part time while continuing their careers. A full-time pace is possible and shortens the completion time to just over one year.


Leave With Work Worth Showing

Nearly every course in the M.S. in Instructional Technology program is hands-on. You will design instructional products, develop multimedia learning tools, create simulations and build AI applications. This work is grounded in real problems and designed to be used and analyzed by your classmates.

By the time you graduate, you will have a body of work that shows employers how you think and what you can do.

Request Information

To learn more about the M.S. in Instructional Technology at Lehigh University College of Education and download a brochure, please fill out the form. You can also talk one-on-one with an enrollment specialist directly by calling (610) 215-2867 or emailing us at edprograms@lehigh.edu.

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Flexible Track Options to Match Your Goals

We offer two focused tracks within the degree as well as the option to design your own course of study through electives with faculty support. Each track can also be earned as a standalone certificate that you can add to your degree plan.

Artificial Intelligence & Learning Analytics

AI is already in your classroom or your organization’s workflow. This track teaches you how to use it responsibly and apply it to enhance how people learn. You will gain hands-on experience with learning analytics, data visualization and AI in instructional design.

This track requires no computer science background.

Also available as the standalone Certificate in Artificial Intelligence & Learning Analytics. To learn more, connect with an enrollment specialist.

Game-Based Learning & Learning Design

Games are one of the most powerful learning tools we have. This track teaches you to design them. You will explore simulation-based learning, instructional design gamification and the motivational mechanics behind experiences that engage learners.

Also available as the standalone Certificate in Game-Based Learning & Learning Design. To learn more, connect with an enrollment specialist.


Courses

College Core (3 credit hours)

This is a college-wide required course for master’s students. In it, you will:

  • Understand the principles of social justice and their relation to diversity and multiculturalism in professional and personal settings
  • Apply relevant theoretical constructs in analyzing problems related to diversity and multiculturalism
  • Understand how literature, research and educational philosophy relate to oppression, privilege, hegemony and professional practice
  • Re-examine personal and professional commitment to value diversity, dignity and democracy

Core Courses (15 credit hours)

By the end of this course, you should be able to:

  • Compare and contrast the major and emerging cognitive learning paradigms/ theories from both a learning and instructional perspective
  • Identify instructional innovations emerging from learning and instructional theory and discuss the research currently being done in those areas
  • Construct a meaningful, personal synthesis of learning theory that informs your own understanding of learning and instruction

Upon successful completion of the course, you should be able to:

  • Understand multiple instructional design models
  • Perform learner analysis, context analysis and instructional analysis
  • Develop learning objectives, assessment instruments, instructional strategies, instructional materials and evaluation methods
  • Design an instructional product utilizing the steps of an instructional design model
  • Master techniques for successful professional collaboration in conducting instructional design tasks
  • Apply instructional design principles in a variety of media formats, including text, audio, video and online learning

Upon successful completion of the course, you’ll be able to:

  • Understand the principles of multimedia learning
  • Know basic theories of teaching and learning
  • Analyze the major elements of multimedia products
  • Apply multimedia learning principles
  • Evaluate the strengths and weaknesses of multimedia products
  • Gain experience in various multimedia software and instructional technology
  • Develop good-quality multimedia products
  • Collaborate with group members in leading discussions and carrying out tasks that involve the development and evaluation of multimedia principles
  • Integrate information and communications technologies in the preparation and delivery of multimedia learning products for instructional and professional development purposes.

By the end of the course, you’ll be able to:

  • Demonstrate knowledge of different concepts of new media technology
  • Demonstrate knowledge of the design and development process of creating new media applications and issues related to the process
  • Apply instructional design principles
  • Use various new media tools
  • Design and create a prototype of an interactive educational application.

By the end of this course, you will have demonstrated:

  • Understanding of the difference between assessment, measurement, and evaluation as applied to instructional technology
  • Knowledge of relevant instructional technology organizations — such as the International Society for Technology in Education (ISTE) and the International Association for K-12 Online Learning (iNACOL) — and their standards, with specific attention to the following:
    • Design and develop technology-supported and online student assessment (ISTE-T 2-b; iNACOL G, H)
    • Critically analyze and evaluate relevant research studies (ISTE-T 3-d, 5-c)
    • Acquire and employ effective data collection instruments and techniques. (iNACOL I)
    • Analyze and draw conclusions from evaluation data (ISTE-T 2-d; iNACOL I)
    • Generate a proposal to evaluate an instructional technology initiative. (ISTE-T 5-d)
    • Clearly communicate through a written report to stakeholders the purpose, methods and results of technology program evaluation (ISTE-T 5-d)
  • Critical reading skills for instructional technology research
  • Mastery of the fundamentals of educational research design
  • Professional-level reading, writing, collaboration and presentation skills

Artificial Intelligence & Learning Analytics Track (12 credit hours)

Through this course, you will:

  • Define learning analytics and explain its role in education
  • Analyze and evaluate applications of learning analytics in various educational contexts
  • Understand and apply key learning analytics methods, including emotional and multimodal analytics, predictive modeling, network analysis, temporal analysis and text analysis
  • Design and evaluate learning analytics dashboards
  • Explain the relationship between learning analytics and educational theories
  • Identify ethical considerations in learning analytics, including privacy, diversity and inclusion
  • Differentiate between learning analytics and educational data mining and understand their complementary nature
  • Plan and present a learning analytics project
  • Critically evaluate learning analytics research and applications, identifying strengths, limitations and areas for improvement

By the end of this course, you will:

  • Gain a basic understanding of data visualization (e.g., data management skills, technical skills, visualization principles, data ethics related to visualization)
  • Learn appropriate methods for collecting, analyzing and interpreting numerical information
  • Learn to analyze and critically evaluate data, graphs, dashboard and storyline
  • Develop specific skills, competencies and visualization mindset needed by professionals in the fields
  • Be able to apply and illustrate relevant visualization techniques to handle real-life examples

By the end of the course, you will be able to:

  • Critically evaluate the role and impact of AI in education
  • Identify and analyze different types of AI tools relevant to educational contexts
  • Select and integrate appropriate AI tools into your teaching and learning practices
  • Consider ethical implications and responsible use of AI in education
  • Discuss and contribute to the future directions of AI in education

By the end of the course, students will be able to:

  • Identify and describe common machine learning algorithms (e.g., regression, decision trees, clustering, neural networks) and evaluate their appropriateness for solving specific problems in teaching, learning and assessment
  • Apply machine learning techniques to simulated educational datasets using appropriate tools, including data preprocessing, model training, evaluation and interpretation of results
  • Describe recent developments in generative AI, including large language models, AI agents and agent skills, and explain their underlying mechanisms at a conceptual level
  • Design and prototype AI-enhanced educational tools or workflows that leverage generative AI and agent-based systems to support instruction, personalized learning, feedback or assessment

Game-Based Learning & Learning Design Track (12 credit hours)

By the end of this course, you should be able to:

  • Demonstrate an overall understanding of design principles and strategies relevant to educational technologies
  • Demonstrate knowledge of user-centered design, human-computer interaction and Universal Design for Learning specifically
  • Understand the importance and strategies of usability testing research
  • Evaluate educational tools, including online courses, dashboards, websites and educational games using design principles
  • Apply and illustrate relevant design principles to handle real-life examples

In this course, you will:

  • Explain the value and use of project-, scenario- and simulation-based learning
  • Design and share project-, scenario and simulation based learning activities
  • Incorporate teamwork and consensual decision-making in the design of the above activities
  • Identify environments most conducive to successful learning with the above methods
  • Explore the technologies used in the development of these activities
  • Design and develop an interactive simulation-based learning activity
  • Use AI in appropriate ways to pursue the above objectives

By the end of the course, you can expect to:

  • Analyze designs of tabletop and digital learning games
  • Demonstrate awareness of several types of game-based learning scenarios
  • Explain why games are engaging, motivating and strong examples of powerful learning
  • Develop and present an initial design for a learning game
  • Effectively create a prototype of a tabletop or digital learning game

By the end of the course, you will be able to:

  • Identify key concepts and themes related to online teaching and learning
  • Understand the multidimensional roles of online instructors
  • Be familiar with online teaching philosophies
  • Discuss how learning theories can inform online design and teaching practice
  • Propose several strategies to enhance student engagement in online learning

Ready to learn more?

Course availability varies by term. Connect with an enrollment specialist to learn more. You can also download a program brochure and apply now.